Map creation is entirely cell-based. Think Minecraft!
Questions about buttons on editor screen? Hover over them for tooltips.
Navigation
Move: W/A/S/D or I/J/K/L keys
Drawing
LMB: Draw
RMB/Backspace: Delete
Number keys: Select cell category. Press same key to cycle through styles.
Shift: Hold to activate eye-dropper tool.
R: Toggle rotation randomization of drawn cells.
B: Set sun light direction.
E: Open block menu.
Rotations
MMB/Space: Rotate on the Y axis.
X: Rotate on the X axis.
Z: Rotate on the Z axis.
Editing
Arrow keys: Move entire map. Hold Shift to move map up/down.
Ctrl-Z: Undo (15 levels, go nuts!)
Miscellaneous
P: Playtest the map. Hotkey for the "test" button
4: (when playtesting) resets the player's position
OK
WARNING
Rendering is currently broken.
The editor will still try to render now, but it'll get stuck at some point down the road.
It is recommended to cancel the rendering process.
OK
New Map
This will erase the current map, and cannot be undone. Proceed?
YesNo
Generate Map
This will erase the current map, and cannot be undone. Proceed?
YesNo
Generate Map
Randomly-generates a new map, using currently-selected
Ground, Block, and Ramp elements as the building blocks.
If no dimensions are specified, they'll be chosen at random.
Width
Depth
Height
Seed
GenerateCancel
Generate Map
This will erase the current map, and cannot be undone. Proceed?
YesNo
Generate Legacy Map
Generates a map with the old algorithm
Width
Depth
Height
Seed
GenerateLegacyCancel
Map Settings
Select game modes, availability, and other parameters for this map.
Game Modes
Availability
Appearance
OK
Editor Preferences
OK
Render complete. You may now Export this map for use in-game, complete with lightmap, or Exit to
continue editing.